Anonymous submission project website

DualWorldBench

Can Agents Plan Deliveries across Symbolic and Grounded Worlds?

Anonymous Authors

Under double-blind review

A benchmark for executable pickup-and-delivery planning.

DualWorldBench evaluates agent planning under controlled symbolic-temporal and grounded-topological complexity. The task interface is shared: an agent receives task specifications and, when applicable, a grounded scene, then outputs a sequential plan composed of move, pickup, and deliver actions.

DualWorldBench task overview with task specification, SimWorld scene, and sequential action plan.
The agent must produce a topology-aware action plan while satisfying pickup-before-delivery, capacity, and task-matching constraints.

Delivery planning exposes two missing capabilities in current benchmarks.

01

Real agents face coupled combinatorial constraints.

A delivery agent must jointly handle task order, rewards, deadlines, pickup-before-delivery precedence, capacity limits, and travel cost. This makes planning difficulty grow at the sequence level rather than as isolated subtasks, but many existing evaluations still use simplified settings with weak temporal and combinatorial pressure.

02

Planning must integrate multi-source evidence.

In realistic scenes, symbolic task descriptions and visual topology are not trivially aligned: two locations close in coordinates may be far apart in reachable distance. Existing benchmarks rarely isolate whether agents can combine perception with structured constraints to produce actionable plans.

We decompose planning into TextWorld, SimWorld, and DualWorld-VQA.

The benchmark is integrated because it uses a shared pickup-and-delivery interface, and decomposable because each component isolates a different source of difficulty.

DualWorldBench framework with TextWorld, SimWorld, and DualWorld-VQA.
TextWorld targets symbolic-temporal planning, SimWorld targets grounded-topological planning, and DualWorld-VQA diagnoses perception, topology, and planning failures.

TextWorld

Procedurally generated symbolic pickup-delivery tasks with task composition, deadlines, rewards, capacity constraints, and online task release.

SimWorld

Grounded scene layouts evaluated under text, image, and multimodal inputs across open, T1, T2, indoor, and campus scene groups.

DualWorld-VQA

Hierarchical diagnostic questions for visual perception, spatial topology, and logical planning under pickup-delivery constraints.

Three experimental questions.

Q1 / Q2 / Q4: How do planners scale with combinatorial difficulty?

TextWorld varies task count, task composition, and online release; SimWorld varies task cardinality under grounded scenes.

Q3: Can MLLMs align textual and visual evidence into feasible plans?

SimWorld compares text-only, image-only, and multimodal inputs under the same executable interface.

Q5: Are grounded plans robust across scene topology?

Scene groups test whether agents can transfer from open layouts to corridor, indoor, and campus-scale topology.

TextWorld: symbolic-temporal planning

TextWorld reports cumulative reward R and execution time T. Higher reward is better; lower execution time is better.

SimWorld: grounded-topological planning

SimWorld reports Feasible (F), Completion (C), and Success Distance (SD). Higher F/C is better and lower SD is better.

DualWorld-VQA: diagnostic examples and results

VQA items are organized into three layers. Perception-level questions test visual geometric relations; topology-level questions introduce wall constraints and valid walking routes; planning-level questions require grounded pickup-delivery decisions under capacity and precedence constraints.

Layer 1

Visual Perception

Example: order START, D1, D2, P1, P2 from left to right.

Layer 2

Spatial Topology

Example: decide whether path A->B or A->C is longer when walls block straight-line shortcuts.

Layer 3

Logical Planning

Example: find the visit order that minimizes total travel distance under capacity constraints.

DualWorld-VQA results across visual perception, spatial topology, and logical planning.
GPT-5.4 drops from 78.02% perception and 66.85% topology accuracy to 23.06% planning accuracy; Qwen3-VL-30B drops to 2.16% at the planning level.

The core bottleneck is alignment between perception and reasoning.

01

MLLMs still lag behind solvers.

Strong models recover much of the reward in TextWorld, but Offline DP remains higher and faster.

02

Online heterogeneous planning is brittle.

Mixed online release requires jointly handling priorities, deadlines, and repeated replanning.

03

Multimodal evidence can hurt feasibility.

Completion can rise in multimodal mode while executable feasibility falls sharply.

04

Topology changes what competence is tested.

Indoor scenes stress feasibility, campus scenes stress long-range efficiency, and T1/T2 separate completion from route quality.

05

VQA reveals a planning-level cliff.

Models handle isolated perception or topology better than the integrated planning decisions that require both.

Citation will be released after review.

@misc{dualworldbench_anonymous,
  title  = {DualWorldBench: Can Agents Plan Deliveries across Symbolic and Grounded Worlds?},
  author = {Anonymous},
  year   = {2026},
  note   = {Anonymous submission}
}